AI Insights · Timothy · July 2025
Top 5 Fidget Toys Games on iOS in the Middle East Q2 2025
Explore the performance of the leading fidget toy games on iOS in the Middle East during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the Middle East saw varied performance among the top fidget toy games on the iOS platform. Here's a detailed look at the trends for each app based on data from Sensor Tower.
Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. experienced fluctuations in its weekly revenue, starting at around $102 and dipping to $65 mid-quarter, before recovering to $78 by the end of June. Downloads were inconsistent, peaking at 30K in late June, while active users increased from 60K to 73K over the quarter.
Rolling ASMR by Lumos Games Teknoloji Yazilim ve Pazarlama Anonim Sirketi showed a decline in weekly revenue from a high of $103 to $22 towards the end of the quarter. No download data was available, indicating a potential focus on user retention rather than acquisition.
Slime it: Slime Game Simulator by Slime4Fun maintained steady revenue, hovering around $30 to $46 throughout the quarter. Downloads were minimal, with a slight increase towards the end, reaching 10K in late June. Active users showed a modest rise.
ASMR Simulator-Makeover&Relax from Tap Q Games reported a decrease in revenue, starting at $62 and ending at $25. Downloads initially fell but rebounded to 165K mid-June. Active users saw a slight decline from 12.2K to 11.4K, reflecting stable engagement despite revenue fluctuations.
Antistress - Relaxing games by Moreno Maio demonstrated a steady increase in downloads, reaching 1.7M by the end of the quarter. Revenue varied, peaking at $69 in mid-April, while active users decreased initially but recovered to 7.7K by June.
These insights from Sensor Tower highlight the dynamic nature of the fidget toy games market in the Middle East on iOS, with each app showcasing unique trends in user engagement and monetization.